Murphy's Laws of Combat |
- You are not Superman.
- If the enemy is in range, so are you.
- If it's stupid but it works, it isn't stupid.
- Incoming fire has the right of way.
- Never draw fire; it irritates everyone around you.
- Odd or conspicuous objects attract fire. Never lurk behind one.
- Don't look conspicuous, it draws fire.
- Armored vehicles are bullet magnets.
- Incoming fire has the right of way.
- There is always a way, and it usually doesn't work.
- It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
- The only thing more accurate than incoming enemy fire is incoming friendly fire.
- Tracers work both ways.
- The problem with the easy way out is that it has already been mined.
- If the sergeant can see you, so can the enemy.
- Those who hesitate under fire usually do not end up KIA or WIA.
- There is nothing more satisfying than having someone take a shot at you, and miss.
- Avoid loud noises; there are few silent killers in a combat zone.
- Try to look unimportant, they may be low on ammo.
- Professionals are predictable, it's the amateurs that are dangerous.
- One enemy soldier is never enough, but two is entirely too many.
- Try to look unimportant. The enemy may be low on ammo.
- When in doubt, empty your magazine. Ammo is cheap; your life isn't.
- It is physically impossible to carry too much ammo.
- The enemy invariably attacks on two occasions: (a) when you're ready for them and (b) when you're not ready for them.
- Teamwork is essential, it gives them someone else to shoot at.
- Teamwork is essential; it gives them someone else to shoot at.
- Never share a foxhole with anyone braver than you are.
- When you have secured an area, don't forget to tell the enemy.
- No battle plan ever survives contact with the enemy.
- If you can't remember, then the claymore IS pointed at you.
- The enemy diversion you have been ignoring will be the main attack.
- There is always a way, and it usually doesn't work.
- The important things are always simple.
- The simple things are always hard.
- The easy way is always mined.
- The Cavalry doesn't always come to the rescue.
- A "sucking chest wound" is nature's way of telling you to slow down.
- If your attack is going well, then it's an ambush.
- Combat will occur on the ground between two adjoining maps.
- If only one solution can be found for a field problem, then it is usually a stupid solution.
- You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate.
- Once you open a can of worms, the only way to recan them is to use a larger can.
- In crises that force people to choose among alternative courses of action, most people will choose the worst one possible.
- Never draw fire, it irritates everyone around you.
- Anything you do can get you shot, including nothing.
- If you build yourself a bunker that's tough for the enemy to get into quickly, then you won't be able to get out of it quickly either.
- Every man has a scheme that will not work.
- For every action, there is an equal and opposite criticism.
- Everything goes wrong at once.
- Anything you do can get you shot, including doing nothing.
- If your attack is going really well, it's an ambush.
- If your flank march is going well, the enemy expects you to outflank him.
- The enemy diversion you're ignoring is the main attack.
- When an error has been detected and corrected, it will be found to have been correct in the first place.
- If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
- Never share a foxhole with anyone braver than yourself.
- If you're short of everything but the enemy, you're in a combat zone.
- If your ambush is properly set, the enemy won't walk into it.
- A retreating enemy is probably just falling back to regroup.
- After things have gone from bad to worse, the cycle will repeat itself.
- Fortify your front; you'll get your rear shot up.
- Almost anything is easier to get into than out of.
- If you make it too tough for the enemy to get in, you can't get out.
- Nothing ever goes away.
- No matter which way you have to march, it's always uphill.
- If you are forward of your position, your artillery will fall short.
- A grenade with a seven-second fuse will always burn down in four seconds.
- The only time suppressive fire works is when it is used on abandoned positions.
- When in a firefight, kill as many as you can; the one you miss may not miss tomorrow.
- The only terrain that is truly controlled is the terrain upon which you are standing.
- When you've secured the area, don't forget to tell the enemy.
- Never forget that your weapon is made by the lowest bidder.
- Friendly fire isn't.
- If at first you don't succeed, call in an air-strike.
- Cluster bombing from B-52s and C-130s is very, very accurate. The bombs always hit the ground.
- B-52s are the ultimate close support weapon.
- The best tank killer is another tank. Therefore tanks are always fighting each other, and have no time to help the infantry.
- The law of the bayonet says the man with the bullet wins.
- Napalm is an area support weapon.
- Mines are equal opportunity weapons.
- If you can't remember where you put it, the claymore is pointed at you.
- No combat-ready unit ever passed inspection.
- No inspection-ready unit has ever passed combat.
- The side with the fanciest uniforms loses.
- If the sergeant can see you, so can the enemy.
- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
- The most dangerous thing in the world is a second lieutenant with a map and a compass.
- There is no such thing as an atheist in a foxhole.
- Beer math: two beers times 37 men equal 49 cases.
- Body count math: 2 guerrillas + 1 probable + 2 pigs = 37 enemy KIA.
- If you take more than your share of objectives, you will be assigned more objectives to take.
- When both sides are convinced that they are about to lose, they are both right.
- Professional soldiers are predictable, but the world is full of amateurs.
- Friendly fire isn't.
- Recoilless rifles aren't.
- Suppressive fire won't.
- Interchangable parts aren't.
- Guided missiles aren't.
- Perfect plans aren't.
- Final Protective Fire doesn't.
- All-weather close air support doesn't work in bad weather.
- Precision bombing is normally accurate to within plus/minus one mile.
- A grenade with a seven second fuse will always burn down in four seconds.
- Remember, a retreating enemy is probably just falling back and regrouping.
- Radios will fail as soon as you desperately need fire support.
- Radar tends to fail at night and in bad weather, and especially during both.
- When you've written down several of radio frequencies, the most important ones will be illegible.
- Military Intelligence is a contradiction.
- Every command which can be misunderstood, will be.
- The crucial round is a dud.
- The one item you need is always in short supply.
- Things which must be shipped together as a set, aren't.
- Things that must work together, can't be carried to the field that way.
- The most delicate component will be dropped.
- Design flaws travel in groups.
- Tolerances accumulate unidirectionally toward maximum difficulty.
- If at first you don't succeed call in an air-strike.
- Exceptions prove the rule, and destroy the battle plan.
- Everything always works in your HQ, everything always fails in the colonel's HQ.
- Nature sides with the hidden flaw.
- If you mess with a thing long enough, it'll break.
- Always keep in mind that your weapon was made by the lowest bidder.
- The more the weapon costs, the farther away you will have to send it to be repaired.
- If it jams, force it. If it breaks, it needed replacing anyway.
- It is impossible to make anything foolproof because fools are so ingenious.
- If enough data is collected, a board of inquiry can prove anything.
- The enemy never takes notice until you make a mistake.
- The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
- The enemy invariably attacks on two occasions: (a.) When you're ready for them; (b.) When you're not ready for them.
- When you have plenty of supplies and ammo, the enemy takes weeks to attack. When you're low on both, they'll attack that night.
- If you are short of everything except the enemy, you are in combat.
- The enemy never watches until you make a mistake.
- One enemy soldier is never enough, but two is entirely too many.
- A clean (and dry) set of BDU's is a magnet for mud and rain.
- REMFs (Rear Echelon Mother Fuckers) are everywhere.
- The quartermaster has only two sizes, too large and too small.
- The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
- A man with one watch knows what time it is. A man with two watches is never sure.
- If you really need an officer in a hurry, take a nap.
- Never tell the Platoon Sergeant you have nothing to do.
- Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
- Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
- If you find yourself in front of your platoon, they know something you don't.
- When a front-line soldier overhears two General Staff officers conferring, he has fallen back too far.
- Whenever you lose contact with the enemy, look behind you.
- A sucking chest wound is nature's way of telling you to slow down.
- A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
- Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
- The more a weapon costs, the farther you will have to send it away to be repaired.
- Field experience is something you don't get until just after you need it.
- Interchangeable parts aren't.
- Flies high, it dies; low and slow, it'll go.
- A bad ride is better than a good walk.
- Walking point = sniper bait.
- Sniper's motto: reach out and touch someone.
- As soon as you mention something, if it's good, it goes away. If it's bad, it happens.
- Once a job is fouled up, anything done to improve it only makes it worse.
- The newest and least experienced soldier will usually win the Medal of Honor.
- The seriousness of a wound is inversely proportional to the distance to any form of cover.
- There is no such place as a convenient foxhole.
- There is no such thing as an atheist in a foxhole.
- No matter which way you have to march, its always uphill.
- If enough data is collected, a board of inquiry can prove ANYTHING.
- For every action, there is an equal and opposite criticism. (in boot camp)
- The one item you need is always in short supply.
- The worse the weather, the more you are required to be out in it.
- The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
- Airstrikes always overshoot the target, artillery always falls short.
- When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
- Those who hesitate under fire usually do not end up KIA or WIA.
- Respect all religions in a combat zone; take no chances on where you may go if killed.
- 128. When you drop your equipment in a firefight, your ammo and grenades always fall farthest away, and your canteen always lands at your feet.
- If you can't tell what's shooting at you, it's an .88.
- The bursting radius of a grenade is always one foot greater than your jumping range.
- When you have plenty of ammo, you never miss. When you're running low, you can't hit the broad side of a barn.
- Weather ain't neutral.
- A clean and dry set of BDU's is a magnet for mud and rain.
- Your bivouac for the night is the spot where you got tired of marching that day.
- The worse the weather, the more you are required to be out in it.
- As soon as you are served hot chow in the field, it rains.
- Success occurs when no one is looking; failure occurs when the General is watching.
- The tough part about being an officer is that the troops don't know what they want, but they know for certain what they DON'T want.
- To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
- The weapon that usually jams when you need it the most is the M60.
- The perfect officer for the job will transfer in the day after that billet is filled by someone else.
- When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
- The more stupid the leader is, the more important the missions he's ordered to carry out.
- Any ship can be a minesweeper ... once.
- A little ignorance can go a long way in the direction of maximum harm.
- When all else fails, read the instructions.
- The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
- The newest and least experienced soldier will usually win the Congressional Medal Of Honor.
- A Purple Heart just goes to prove that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
- Murphy was a grunt.
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