| Murphy's Laws of Combat | 
    
      -  You are not Superman.
 
      - If the enemy is in range, so are you.
 
      - If it's stupid but it works, it isn't stupid.
 
      -  Incoming fire has the right of way.
 
      - Never draw fire; it irritates everyone around you.
 
      - Odd or conspicuous objects attract fire. Never lurk behind one.
 
      -  Don't look conspicuous, it draws fire.
 
      - Armored vehicles are bullet magnets.
 
      - Incoming fire has the right of way.
 
      -  There is always a way, and it usually doesn't work.
 
      - It's not the one with your name on it; it's the one addressed "to whom it may concern" you've got to think about.
 
      - The only thing more accurate than incoming enemy fire is incoming friendly fire.
 
      - Tracers work both ways.
 
      -  The problem with the easy way out is that it has already been mined.
 
      - If the sergeant can see you, so can the enemy.
 
      - Those who hesitate under fire usually do not end up KIA or WIA.
 
      - There is nothing more satisfying than having someone take a shot at you, and miss.
 
      - Avoid loud noises; there are few silent killers in a combat zone.
 
      -  Try to look unimportant, they may be low on ammo.
 
      -  Professionals are predictable, it's the amateurs that are dangerous.
 
      - One enemy soldier is never enough, but two is entirely too many.
 
      - Try to look unimportant. The enemy may be low on ammo.
 
      - When in doubt, empty your magazine. Ammo is cheap; your life isn't.
 
      - It is physically impossible to carry too much ammo.
 
      -  The enemy invariably attacks on two occasions: (a) when you're ready for them and (b) when you're not ready for them.
 
      -  Teamwork is essential, it gives them someone else to shoot at.
 
      - Teamwork is essential; it gives them someone else to shoot at.
 
      - Never share a foxhole with anyone braver than you are.
 
      - When you have secured an area, don't forget to tell the enemy.
 
      -  No battle plan ever survives contact with the enemy.
 
      -  If you can't remember, then the claymore IS pointed at you.
 
      -  The enemy diversion you have been ignoring will be the main attack.
 
      - There is always a way, and it usually doesn't work.
 
      -  The important things are always simple.
 
      -  The simple things are always hard.
 
      -  The easy way is always mined.
 
      -  The Cavalry doesn't always come to the rescue.
 
      -  A "sucking chest wound" is nature's way of telling you to slow down.
 
      -  If your attack is going well, then it's an ambush.
 
      - Combat will occur on the ground between two adjoining maps.
 
      -  If only one solution can be found for a field problem, then it is usually a stupid solution.
 
      -  You can win without fighting, but it's a lot tougher to do. And the enemy may not cooperate.
 
      -  Once you open a can of worms, the only way to recan them is to use a larger can.
 
      -  In crises that force people to choose among alternative courses of action, most people will choose the worst one possible.
 
      -  Never draw fire, it irritates everyone around you.
 
      -  Anything you do can get you shot, including nothing.
 
      -  If you build yourself a bunker that's tough for the enemy to get into quickly, then you won't be able to get out of it quickly either.
 
      - Every man has a scheme that will not work.
 
      -  For every action, there is an equal and opposite criticism.
 
      -  Everything goes wrong at once.
 
      -  Anything you do can get you shot, including doing nothing.
 
      -  If your attack is going really well, it's an ambush.
 
      -  If your flank march is going well, the enemy expects you to outflank him.
 
      -  The enemy diversion you're ignoring is the main attack.
 
      -  When an error has been detected and corrected, it will be found to have been correct in the first place.
 
      -  If your positions are firmly set and you are prepared to take the enemy assault on, he will bypass you.
 
      - Never share a foxhole with anyone braver than yourself.
 
      -  If you're short of everything but the enemy, you're in a combat zone.
 
      - If your ambush is properly set, the enemy won't walk into it.
 
      -  A retreating enemy is probably just falling back to regroup.
 
      -  After things have gone from bad to worse, the cycle will repeat itself.
 
      -  Fortify your front; you'll get your rear shot up.
 
      -  Almost anything is easier to get into than out of.
 
      -  If you make it too tough for the enemy to get in, you can't get out.
 
      -  Nothing ever goes away.
 
      -  No matter which way you have to march, it's always uphill.
 
      -  If you are forward of your position, your artillery will fall short.
 
      -  A grenade with a seven-second fuse will always burn down in four seconds.
 
      -  The only time suppressive fire works is when it is used on abandoned positions.
 
      -  When in a firefight, kill as many as you can; the one you miss may not miss tomorrow.
 
      -  The only terrain that is truly controlled is the terrain upon which you are standing.
 
      -  When you've secured the area, don't forget to tell the enemy.
 
      -  Never forget that your weapon is made by the lowest bidder.
 
      -  Friendly fire isn't.
 
      - If at first you don't succeed, call in an air-strike.
 
      -  Cluster bombing from B-52s and C-130s is very, very accurate. The bombs always hit the ground.
 
      -  B-52s are the ultimate close support weapon.
 
      -  The best tank killer is another tank. Therefore tanks are always fighting each other, and have no time to help the infantry.
 
      -  The law of the bayonet says the man with the bullet wins.
 
      -  Napalm is an area support weapon.
 
      -  Mines are equal opportunity weapons.
 
      -  If you can't remember where you put it, the claymore is pointed at you.
 
      -  No combat-ready unit ever passed inspection.
 
      -  No inspection-ready unit has ever passed combat.
 
      -  The side with the fanciest uniforms loses.
 
      - If the sergeant can see you, so can the enemy.
 
      -  Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
 
      -  The most dangerous thing in the world is a second lieutenant with a map and a compass.
 
      -  There is no such thing as an atheist in a foxhole.
 
      - Beer math: two beers times 37 men equal 49 cases.
 
      -  Body count math: 2 guerrillas + 1 probable + 2 pigs = 37 enemy KIA.
 
      -  If you take more than your share of objectives, you will be assigned more objectives to take.
 
      -  When both sides are convinced that they are about to lose, they are both right.
 
      -  Professional soldiers are predictable, but the world is full of amateurs.
 
      -  Friendly fire isn't.
 
      -  Recoilless rifles aren't.
 
      -  Suppressive fire won't.
 
      -  Interchangable parts aren't.
 
      -  Guided missiles aren't.
 
      -  Perfect plans aren't.
 
      -  Final Protective Fire doesn't.
 
      -  All-weather close air support doesn't work in bad weather.
 
      -  Precision bombing is normally accurate to within plus/minus one mile.
 
      -  A grenade with a seven second fuse will always burn down in four seconds.
 
      -  Remember, a retreating enemy is probably just falling back and regrouping.
 
      - Radios will fail as soon as you desperately need fire support.
 
      -  Radar tends to fail at night and in bad weather, and especially during both.
 
      -  When you've written down several of radio frequencies, the most important ones will be illegible.
 
      -  Military Intelligence is a contradiction.
 
      -  Every command which can be misunderstood, will be.
 
      -  The crucial round is a dud.
 
      -  The one item you need is always in short supply.
 
      -  Things which must be shipped together as a set, aren't.
 
      -  Things that must work together, can't be carried to the field that way.
 
      -  The most delicate component will be dropped.
 
      -  Design flaws travel in groups.
 
      -  Tolerances accumulate unidirectionally toward maximum difficulty.
 
      -  If at first you don't succeed call in an air-strike.
 
      -  Exceptions prove the rule, and destroy the battle plan.
 
      -  Everything always works in your HQ, everything always fails in the colonel's HQ.
 
      - Nature sides with the hidden flaw.
 
      -  If you mess with a thing long enough, it'll break.
 
      -  Always keep in mind that your weapon was made by the lowest bidder.
 
      -  The more the weapon costs, the farther away you will have to send it to be repaired.
 
      -  If it jams, force it. If it breaks, it needed replacing anyway.
 
      -  It is impossible to make anything foolproof because fools are so ingenious.
 
      -  If enough data is collected, a board of inquiry can prove anything.
 
      -  The enemy never takes notice until you make a mistake.
 
      -  The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
 
      -  The enemy invariably attacks on two occasions: (a.) When you're ready for them; (b.) When you're not ready for them.
 
      -  When you have plenty of supplies and ammo, the enemy takes weeks to attack. When you're low on both, they'll attack that night.
 
      -  If you are short of everything except the enemy, you are in combat.
 
      - The enemy never watches until you make a mistake.
 
      -  One enemy soldier is never enough, but two is entirely too many.
 
      -  A clean (and dry) set of BDU's is a magnet for mud and rain.
 
      - REMFs (Rear Echelon Mother Fuckers) are everywhere.
 
      - The quartermaster has only two sizes, too large and too small.
 
      - The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
 
      -  A man with one watch knows what time it is. A man with two watches is never sure.
 
      - If you really need an officer in a hurry, take a nap.
 
      -  Never tell the Platoon Sergeant you have nothing to do.
 
      -  Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
 
      -  Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
 
      -  If you find yourself in front of your platoon, they know something you don't.
 
      -  When a front-line soldier overhears two General Staff officers conferring, he has fallen back too far.
 
      -  Whenever you lose contact with the enemy, look behind you.
 
      -  A sucking chest wound is nature's way of telling you to slow down.
 
      -  A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
 
      -  Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
 
      -  The more a weapon costs, the farther you will have to send it away to be repaired.
 
      -  Field experience is something you don't get until just after you need it.
 
      -  Interchangeable parts aren't.
 
      - Flies high, it dies; low and slow, it'll go.
 
      - A bad ride is better than a good walk.
 
      -  Walking point = sniper bait.
 
      -  Sniper's motto: reach out and touch someone.
 
      -  As soon as you mention something, if it's good, it goes away. If it's bad, it happens.
 
      -  Once a job is fouled up, anything done to improve it only makes it worse.
 
      -  The newest and least experienced soldier will usually win the Medal of Honor.
 
      -  The seriousness of a wound is inversely proportional to the distance to any form of cover.
 
      -  There is no such place as a convenient foxhole.
 
      -  There is no such thing as an atheist in a foxhole.
 
      -  No matter which way you have to march, its always uphill.
 
      -  If enough data is collected, a board of inquiry can prove ANYTHING.
 
      -  For every action, there is an equal and opposite criticism. (in boot camp)
 
      -  The one item you need is always in short supply.
 
      -  The worse the weather, the more you are required to be out in it.
 
      -  The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
 
      -  Airstrikes always overshoot the target, artillery always falls short.
 
      -  When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
 
      -  Those who hesitate under fire usually do not end up KIA or WIA.
 
      - Respect all religions in a combat zone; take no chances on where you may go if killed.
 
      - 128. When you drop your equipment in a firefight, your ammo and grenades always fall farthest away, and your canteen always lands at your feet.
 
      -  If you can't tell what's shooting at you, it's an .88.
 
      -  The bursting radius of a grenade is always one foot greater than your jumping range.
 
      -  When you have plenty of ammo, you never miss. When you're running low, you can't hit the broad side of a barn.
 
      -  Weather ain't neutral.
 
      -  A clean and dry set of BDU's is a magnet for mud and rain.
 
      -  Your bivouac for the night is the spot where you got tired of marching that day.
 
      -  The worse the weather, the more you are required to be out in it.
 
      -  As soon as you are served hot chow in the field, it rains.
 
      -  Success occurs when no one is looking; failure occurs when the General is watching.
 
      -  The tough part about being an officer is that the troops don't know what they want, but they know for certain what they DON'T want.
 
      -  To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
 
      -  The weapon that usually jams when you need it the most is the M60.
 
      - The perfect officer for the job will transfer in the day after that billet is filled by someone else.
 
      -  When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
 
      - The more stupid the leader is, the more important the missions he's ordered to carry out.
 
      -  Any ship can be a minesweeper ... once.
 
      -  A little ignorance can go a long way in the direction of maximum harm.
 
      -  When all else fails, read the instructions.
 
      -  The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
 
      -  The newest and least experienced soldier will usually win the Congressional Medal Of Honor.
 
      -  A Purple Heart just goes to prove that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
 
      -  Murphy was a grunt. 
 
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